List of various open source contributions I've been making.
Echoes Of Steel
Echoes Of Steel is a third person shooter with both melee and ranged enemies, with 70%+ positive reviews on Steam. Developed and published by me, as a solo developer.
The game includes:
- Animation-supported movement, shooting & reload mechanics.
- Dynamic gameplay variation depending on weapon selection.
- Both melee and shooter enemy AI.
- Inventory management system that enables item swapping, discarding and acquiring different weapons.
- Multiple levels.
- Nice ancient quotes.
- The secret for a good life.
Graphics Programming Projects
Various graphics programming projects I've done as part of the Computer Graphics course at NYU, all projects work on the web. You can check the source code by clicking here.
- Shader Art
- Ray Tracing: 3D Ball Bounce Simulator
- Procedural Texture: Blood
- Camera Movement and Rotation: Skeleton Smash Game
Dive Deeper
Created a browser based mobile card game with Python and the Flask framework. You can access the game here.
My responsibilities included:
- Implementing user authentication using Flask-login and MongoDB.
Implementing God Of War Axe Mechanics
This is a Unity project where I have recreated the axe throw and recall mechanics of God of War which were a staple of the protagonist Kratos' moveset.
Gamified Habit Tracker
A web-based habit tracker that allows users to create accounts, set habit frequencies, earn XP and level up based on habit adherence. Habit colors also adapt to reflect adherence levels.
You can check the source code on my Github. And you can check the app here. I've used:
- Javascript on the backend
- NextJS as frontend framework
- tailwind.css as css framework
- mongoDB as database
Simple Shooter & Toon Tanks
These are the first game development projects I've done, ever. Both are part of an amazing Udemy course teaching how to use the Unreal Engine.