Echoes Of Steel

Echoes Of Steel is a third person shooter with both melee and ranged enemies, with 70%+ positive reviews on Steam. Developed and published by me, as a solo developer.

The game includes:

  • Comprehensive combat system with animation-supported movement, shooting, and reload mechanics, integrating both melee and ranged enemy AI for varied and engaging gameplay across multiple levels.
  • Dynamic inventory management system, enabling seamless weapon swapping, item discarding, and acquisition.
  • Animation-supported movement, shooting & reload mechanics.
  • Dynamic gameplay variation depending on weapon selection.
  • Both melee and shooter enemy AI.
  • Inventory management system that enables item swapping, discarding and acquiring different weapons.
  • Multiple levels.
  • Nice ancient quotes.
  • The secret for a good life.
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Graphics Programming Projects

Various graphics programming projects I've done as part of the Computer Graphics course at NYU, all projects work on the web. You can check the source code by clicking here.

Dive Deeper

Created a browser based mobile card game with Python and the Flask framework. You can access the game here.

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Implementing God Of War Axe Mechanics

This is a Unity project where I have recreated the axe throw and recall mechanics of God of War which were a staple of the protagonist Kratos' moveset.

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Gamified Habit Tracker

A web-based habit tracker that allows users to create accounts, set habit frequencies, earn XP and level up based on habit adherence. Habit colors also adapt to reflect adherence levels.

You can check the source code on my Github. And you can check the app here. I've used:

  • Javascript on the backend
  • NextJS as frontend framework
  • tailwind.css as css framework
  • mongoDB as database

Simple Shooter & Toon Tanks

These are the first game development projects I've done, ever. Both are part of an amazing Udemy course teaching how to use the Unreal Engine.